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Vehiculos destructibles
Vehiculos destructiblesRecomendación:
Los eféctos como Fuego, destructibles, rompibles, clima etc. son detalles que deberían ser añadidos en ultima estancia en tu mapa y en un punto donde puedas entrar y salír sin errores ni problemas, ya que todo está conectádo de alguna forma y muchas de estas cosas requieren que tu mapa esté en orden para funcionar.
Para este ejemplo voy a utilizar el modelo (prefab):
vehicle_80s_wagon1_silv_destructible.map
que está en map_source-> prefabs-> mp_destructibles
Una vez colocado el modelo, compila tu mapa, crea el ¨Fast File¨ y cargalo via ¨Run Selected Map¨.
Evidentemente cuando entres al mapa el vehículo estará ahí (todo normal hasta ahora).
pero si haces unos disparos al vehículo, verás que salen unos cuadros con el texto ¨Missing FX¨.
Y si lo haces estallar, veras un ¨FX¨ rojo en el suelo.
Pues muy bien, sal del mapa y has click en ¨Update Zone File¨, Si el RADIANT se porta bien contigo, verás los ¨Assets¨ correspondientes al vehículo en la ventana de la izquierda. Solo tendras que copiar todo a la ventana de la derecha, salvar, hacer el ¨Fast File¨ de nuevo y cargar tu mapa otra vez.
Pero si te encuentras con NADA en la ventana de la izquierda (como me ha sucedido ahora), los ¨Assets¨ se añaden manualmente.
Los ¨Assets¨ que he usado para este vehículo son estos:
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,explosions/small_vehicle_explosion
fx,props/car_glass_large
fx,props/car_glass_med
fx,props/car_glass_headlight
fx,props/car_glass_brakelight
sound,fire_vehicle_flareup_med
sound,fire_vehicle_med
sound,car_explode
sound,veh_tire_deflate
sound,veh_glass_break_large
sound,veh_glass_break_small
xmodel,vehicle_80s_wagon1_silv_destructible_mp
xmodel,vehicle_80s_wagon1_silv_destroyed
xmodel,vehicle_80s_wagon1_silv_hood
xmodel,vehicle_80s_wagon1_silv_hood_dam
xmodel,vehicle_80s_wagon1_silv_wheel_LF
xmodel,vehicle_80s_wagon1_silv_door_LF
xmodel,vehicle_80s_wagon1_silv_door_LB
xmodel,vehicle_80s_wagon1_silv_door_RF
xmodel,vehicle_80s_wagon1_silv_door_RB
xmodel,vehicle_80s_wagon1_glass_F
xmodel,vehicle_80s_wagon1_glass_F_dam
xmodel,vehicle_80s_wagon1_glass_B
xmodel,vehicle_80s_wagon1_glass_B_dam
xmodel,vehicle_80s_wagon1_glass_LF
xmodel,vehicle_80s_wagon1_glass_LF_dam
xmodel,vehicle_80s_wagon1_glass_RF
xmodel,vehicle_80s_wagon1_glass_RF_dam
xmodel,vehicle_80s_wagon1_glass_LB
xmodel,vehicle_80s_wagon1_glass_LB_dam
xmodel,vehicle_80s_wagon1_glass_RB
xmodel,vehicle_80s_wagon1_glass_RB_dam
xmodel,vehicle_80s_wagon1_glass_LB2
xmodel,vehicle_80s_wagon1_glass_LB2_dam
xmodel,vehicle_80s_wagon1_glass_RB2
xmodel,vehicle_80s_wagon1_glass_RB2_dam
xmodel,vehicle_80s_wagon1_silv_light_LF
xmodel,vehicle_80s_wagon1_silv_light_LF_dam
xmodel,vehicle_80s_wagon1_silv_light_RF
xmodel,vehicle_80s_wagon1_silv_light_RF_dam
xmodel,vehicle_80s_wagon1_silv_light_LB
xmodel,vehicle_80s_wagon1_silv_light_LB_dam
xmodel,vehicle_80s_wagon1_silv_light_RB
xmodel,vehicle_80s_wagon1_silv_light_RB_dam
xmodel,vehicle_80s_wagon1_silv_bumper_F
xmodel,vehicle_80s_wagon1_silv_bumper_B
xmodel,vehicle_80s_wagon1_silv_mirror_L
xmodel,vehicle_80s_wagon1_silv_mirror_R
xmodel,vehicle_80s_sedan1_glass_b
xmodel,vehicle_80s_sedan1_glass_b_dam
xmodel,vehicle_80s_sedan1_glass_f
xmodel,vehicle_80s_sedan1_glass_f_dam
xmodel,vehicle_80s_sedan1_glass_lb
xmodel,vehicle_80s_sedan1_glass_lb_dam
xmodel,vehicle_80s_sedan1_glass_lf
xmodel,vehicle_80s_sedan1_glass_lf_dam
xmodel,vehicle_80s_sedan1_glass_rb
xmodel,vehicle_80s_sedan1_glass_rb_dam
xmodel,vehicle_80s_sedan1_glass_rf
xmodel,vehicle_80s_sedan1_glass_rf_dam
xmodel,vehicle_80s_sedan1_silv_bumper_b
xmodel,vehicle_80s_sedan1_silv_bumper_f
xmodel,vehicle_80s_sedan1_silv_destroyed
xmodel,vehicle_80s_sedan1_silv_destructible_mp
xmodel,vehicle_80s_sedan1_silv_door_lb
xmodel,vehicle_80s_sedan1_silv_door_lf
xmodel,vehicle_80s_sedan1_silv_door_rb
xmodel,vehicle_80s_sedan1_silv_door_rf
xmodel,vehicle_80s_sedan1_silv_hood
xmodel,vehicle_80s_sedan1_silv_light_lb
xmodel,vehicle_80s_sedan1_silv_light_lb_dam
xmodel,vehicle_80s_sedan1_silv_light_lf
xmodel,vehicle_80s_sedan1_silv_light_lf_dam
xmodel,vehicle_80s_sedan1_silv_light_rb
xmodel,vehicle_80s_sedan1_silv_light_rb_dam
xmodel,vehicle_80s_sedan1_silv_light_rf
xmodel,vehicle_80s_sedan1_silv_light_rf_dam
xmodel,vehicle_80s_sedan1_silv_mirror_l
xmodel,vehicle_80s_sedan1_silv_mirror_r
xmodel,vehicle_80s_sedan1_silv_trunk
xmodel,vehicle_80s_sedan1_silv_wheel_lf
Si has estado siguiendo este tutorial paso a paso, puedes cortar y pegar esta lista al ¨Zone File¨.
Salva, cierra, compila (No requiere reflections), has el ¨Fast File¨, carga el mapa y listo.
Nota: Muchas de las partes son específicas para este modelo de vehículo que he usado por eso incluyen ¨vehicle_80s_wagon1_silv¨ en el nombre, pero hay otras que son genéricas para todos los demás como los eféctos y que solo se añaden al ¨Zone File¨ una vez.
ASSETS COMUNES
Sirven para todos los vehículos.
No importa el modelo que uses, debes añadír estas lineas al
¨Zone File¨
rawfile,maps/mp/_destructible_types.gsc
rawfile,maps/mp/_destructible.gsc
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,explosions/small_vehicle_explosion
fx,props/car_glass_large
fx,props/car_glass_med
fx,props/car_glass_headlight
fx,props/car_glass_brakelight
sound,fire_vehicle_flareup_med
sound,fire_vehicle_med
sound,car_explode
sound,veh_tire_deflate
sound,veh_glass_break_large
sound,veh_glass_break_small
Para toda la serie sedan1 y presente en mucho de los otros vehículos sin importar el color:
xmodel,vehicle_80s_sedan1_glass_b
xmodel,vehicle_80s_sedan1_glass_b_dam
xmodel,vehicle_80s_sedan1_glass_f
xmodel,vehicle_80s_sedan1_glass_f_dam
xmodel,vehicle_80s_sedan1_glass_lb
xmodel,vehicle_80s_sedan1_glass_lb_dam
xmodel,vehicle_80s_sedan1_glass_lf
xmodel,vehicle_80s_sedan1_glass_lf_dam
xmodel,vehicle_80s_sedan1_glass_rb
xmodel,vehicle_80s_sedan1_glass_rb_dam
xmodel,vehicle_80s_sedan1_glass_rf
xmodel,vehicle_80s_sedan1_glass_rf_dam
Para la serie vehicle_80s_hatch1:
xmodel,vehicle_80s_hatch1_glass_f
xmodel,vehicle_80s_hatch1_glass_f_dam
xmodel,vehicle_80s_hatch1_glass_b
xmodel,vehicle_80s_hatch1_glass_b_dam
xmodel,vehicle_80s_hatch1_glass_lf
xmodel,vehicle_80s_hatch1_glass_lf_dam
xmodel,vehicle_80s_hatch1_glass_rf
xmodel,vehicle_80s_hatch1_glass_rf_dam
xmodel,vehicle_80s_hatch1_glass_lb
xmodel,vehicle_80s_hatch1_glass_lb_dam
xmodel,vehicle_80s_hatch1_glass_rb
xmodel,vehicle_80s_hatch1_glass_rb_dam
Para la serie ¨vehicle_80s_wagon1¨ debes incluir:
xmodel,vehicle_80s_wagon1_brndest
xmodel,vehicle_80s_wagon1_glass_b
xmodel,vehicle_80s_wagon1_glass_b_dam
xmodel,vehicle_80s_wagon1_glass_f
xmodel,vehicle_80s_wagon1_glass_f_dam
xmodel,vehicle_80s_wagon1_glass_lb
xmodel,vehicle_80s_wagon1_glass_lb_dam
xmodel,vehicle_80s_wagon1_glass_lb2
xmodel,vehicle_80s_wagon1_glass_lb2_dam
xmodel,vehicle_80s_wagon1_glass_lf
xmodel,vehicle_80s_wagon1_glass_rb
xmodel,vehicle_80s_wagon1_glass_rb_dam
xmodel,vehicle_80s_wagon1_glass_rb2
xmodel,vehicle_80s_wagon1_glass_rb2_dam
xmodel,vehicle_80s_wagon1_glass_rf
xmodel,vehicle_80s_wagon1_glass_rf_dam
ASSETS ESPECÍFICOS
Para cada vehículo segun el color (Silver/red/green/yellow), Es importante saber el nombre del vehículo destructible que incluyes en el mapa para saber que ¨asset¨ de los que están en esta lista debes utilizar:
vehicle_80s_sedan1_silv:
xmodel,vehicle_80s_sedan1_silv_bumper_b
xmodel,vehicle_80s_sedan1_silv_bumper_f
xmodel,vehicle_80s_sedan1_silv_destroyed
xmodel,vehicle_80s_sedan1_silv_destructible_mp
xmodel,vehicle_80s_sedan1_silv_door_lb
xmodel,vehicle_80s_sedan1_silv_door_lf
xmodel,vehicle_80s_sedan1_silv_door_rb
xmodel,vehicle_80s_sedan1_silv_door_rf
xmodel,vehicle_80s_sedan1_silv_hood
xmodel,vehicle_80s_sedan1_silv_light_lb
xmodel,vehicle_80s_sedan1_silv_light_lb_dam
xmodel,vehicle_80s_sedan1_silv_light_lf
xmodel,vehicle_80s_sedan1_silv_light_lf_dam
xmodel,vehicle_80s_sedan1_silv_light_rb
xmodel,vehicle_80s_sedan1_silv_light_rb_dam
xmodel,vehicle_80s_sedan1_silv_light_rf
xmodel,vehicle_80s_sedan1_silv_light_rf_dam
xmodel,vehicle_80s_sedan1_silv_mirror_l
xmodel,vehicle_80s_sedan1_silv_mirror_r
xmodel,vehicle_80s_sedan1_silv_trunk
xmodel,vehicle_80s_sedan1_silv_wheel_lf
vehicle_80s_sedan1_green:
xmodel,vehicle_80s_sedan1_green_bumper_b
xmodel,vehicle_80s_sedan1_green_bumper_f
xmodel,vehicle_80s_sedan1_green_destroyed
xmodel,vehicle_80s_sedan1_green_door_lb
xmodel,vehicle_80s_sedan1_green_door_lf
xmodel,vehicle_80s_sedan1_green_door_rb
xmodel,vehicle_80s_sedan1_green_door_rf
xmodel,vehicle_80s_sedan1_green_hood
xmodel,vehicle_80s_sedan1_green_hood_dam
xmodel,vehicle_80s_sedan1_green_light_lb
xmodel,vehicle_80s_sedan1_green_light_lb_dam
xmodel,vehicle_80s_sedan1_green_light_lf
xmodel,vehicle_80s_sedan1_green_light_lf_dam
xmodel,vehicle_80s_sedan1_green_light_rb
xmodel,vehicle_80s_sedan1_green_light_rf
xmodel,vehicle_80s_sedan1_green_light_rf_dam
xmodel,vehicle_80s_sedan1_green_mirror_l
xmodel,vehicle_80s_sedan1_green_mirror_r
xmodel,vehicle_80s_sedan1_green_trunk_dam
xmodel,vehicle_80s_sedan1_green_wheel_lf
vehicle_80s_sedan1_red:
xmodel,vehicle_80s_sedan1_red_bumper_b
xmodel,vehicle_80s_sedan1_red_bumper_f
xmodel,vehicle_80s_sedan1_red_destroyed
xmodel,vehicle_80s_sedan1_red_destructible_mp
xmodel,vehicle_80s_sedan1_red_door_l
xmodel,vehicle_80s_sedan1_red_door_lf
xmodel,vehicle_80s_sedan1_red_door_rb
xmodel,vehicle_80s_sedan1_red_door_rf
xmodel,vehicle_80s_sedan1_red_hood
xmodel,vehicle_80s_sedan1_red_light_lb
xmodel,vehicle_80s_sedan1_red_light_lf
xmodel,vehicle_80s_sedan1_red_light_lf_dam
xmodel,vehicle_80s_sedan1_red_light_rb
xmodel,vehicle_80s_sedan1_red_light_rb_dam
xmodel,vehicle_80s_sedan1_red_light_rf
xmodel,vehicle_80s_sedan1_red_light_rf_dam
xmodel,vehicle_80s_sedan1_red_mirror_l
xmodel,vehicle_80s_sedan1_red_mirror_r
xmodel,vehicle_80s_sedan1_red_trunk
xmodel,vehicle_80s_sedan1_red_wheel_lf
xmodel,vehicle_80s_sedan1_reddest
vehicle_80s_sedan1_yel:
xmodel,vehicle_80s_sedan1_yel_destroyed
xmodel,vehicle_80s_sedan1_yel_destructible_mp
xmodel,vehicle_80s_sedan1_yel_door_lb
xmodel,vehicle_80s_sedan1_yel_door_lf
xmodel,vehicle_80s_sedan1_yel_door_rb
xmodel,vehicle_80s_sedan1_yel_door_rf
xmodel,vehicle_80s_sedan1_yel_hood
xmodel,vehicle_80s_sedan1_yel_light_lb
xmodel,vehicle_80s_sedan1_yel_light_lb_dam
xmodel,vehicle_80s_sedan1_yel_light_lf
xmodel,vehicle_80s_sedan1_yel_light_lf_dam
xmodel,vehicle_80s_sedan1_yel_light_rb
xmodel,vehicle_80s_sedan1_yel_light_rb_dam
xmodel,vehicle_80s_sedan1_yel_light_rf
xmodel,vehicle_80s_sedan1_yel_light_rf_dam
xmodel,vehicle_80s_sedan1_yel_trunk
xmodel,vehicle_80s_sedan1_yel_wheel_lf
vehicle_80s_wagon1_brn:
xmodel,vehicle_80s_wagon1_brn_bumper_b
xmodel,vehicle_80s_wagon1_brn_bumper_f
xmodel,vehicle_80s_wagon1_brn_destroyed
xmodel,vehicle_80s_wagon1_brn_destructible_mp
xmodel,vehicle_80s_wagon1_brn_door_lb
xmodel,vehicle_80s_wagon1_brn_door_lf
xmodel,vehicle_80s_wagon1_brn_door_rb
xmodel,vehicle_80s_wagon1_brn_door_rf
xmodel,vehicle_80s_wagon1_brn_hood
xmodel,vehicle_80s_wagon1_brn_light_lb
xmodel,vehicle_80s_wagon1_brn_light_lb_dam
xmodel,vehicle_80s_wagon1_brn_light_lf
xmodel,vehicle_80s_wagon1_brn_light_lf_dam
xmodel,vehicle_80s_wagon1_brn_light_rb
xmodel,vehicle_80s_wagon1_brn_light_rb_dam
xmodel,vehicle_80s_wagon1_brn_light_rf
xmodel,vehicle_80s_wagon1_brn_light_rf_dam
xmodel,vehicle_80s_wagon1_brn_mirror_l
xmodel,vehicle_80s_wagon1_brn_mirror_r
vehicle_80s_hatch1_red:
xmodel,vehicle_80s_hatch1_red_destroyed
xmodel,vehicle_80s_hatch1_red_hood
xmodel,vehicle_80s_hatch1_red_door_lf
xmodel,vehicle_80s_hatch1_red_door_rf
xmodel,vehicle_80s_hatch1_red_light_lf
xmodel,vehicle_80s_hatch1_red_light_lf_dam
xmodel,vehicle_80s_hatch1_red_light_rf
xmodel,vehicle_80s_hatch1_red_light_rf_dam
xmodel,vehicle_80s_hatch1_red_light_lb
xmodel,vehicle_80s_hatch1_red_light_lb_dam
xmodel,vehicle_80s_hatch1_red_light_rb
xmodel,vehicle_80s_hatch1_red_light_rb_dam
xmodel,vehicle_80s_hatch1_red_bumper_f
xmodel,vehicle_80s_hatch1_red_bumper_b
xmodel,vehicle_80s_hatch1_red_mirror_l
xmodel,vehicle_80s_hatch1_red_mirror_r
vehicle_80s_hatch1_green:
xmodel,vehicle_80s_hatch1_green_destroyed
xmodel,vehicle_80s_hatch1_green_hood
xmodel,vehicle_80s_hatch1_green_door_lf
xmodel,vehicle_80s_hatch1_green_door_rf
xmodel,vehicle_80s_hatch1_green_light_lf
xmodel,vehicle_80s_hatch1_green_light_lf_dam
xmodel,vehicle_80s_hatch1_green_light_rf
xmodel,vehicle_80s_hatch1_green_light_rf_dam
xmodel,vehicle_80s_hatch1_green_light_lb
xmodel,vehicle_80s_hatch1_green_light_lb_dam
xmodel,vehicle_80s_hatch1_green_light_rb
xmodel,vehicle_80s_hatch1_green_light_rb_dam
xmodel,vehicle_80s_hatch1_green_bumper_f
xmodel,vehicle_80s_hatch1_green_bumper_b
xmodel,vehicle_80s_hatch1_green_mirror_l
xmodel,vehicle_80s_hatch1_green_mirror_r
Si utilizas un modelo diferente a los que he publicado en estas listas, solo tienes que cambiar parte del nombre del color del ¨Asset¨ para que coincida con el modelo que estás usando.
Ejemplo:
Usando ¨vehicle_80s_hatch1_brn_destructible.map¨ puedes cambiar todos los ¨assets¨ de ¨xmodel,vehicle_80s_hatch1_green_mirror_r¨ por ¨xmodel,vehicle_80s_hatch1_brn_mirror_r¨.
Las variaciones de color, pueden ser:
red, blue, yel, tan, green, silv, brn, turq, white.
Pero lo normál es que lo que haga falta se muestre en la lista del ¨Zone File¨
En mi mapa de prácticas he usado dos modelos destructibles:
vehicle_80s_wagon1_silv_destructible.map
vehicle_80s_sedan1_silv_destructible.map
Y esto es lo que tengo en mi ¨Zone File¨:
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
sound,common,mp_practice1,!all_mp
sound,generic,mp_practice1,!all_mp
sound,voiceovers,mp_practice1,!all_mp
sound,multiplayer,mp_practice1,!all_mp
col_map_mp,maps/mp/mp_practice1.d3dbsp
rawfile,maps/mp/mp_practice1.gsc
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,explosions/small_vehicle_explosion
fx,props/car_glass_large
fx,props/car_glass_med
fx,props/car_glass_headlight
fx,props/car_glass_brakelight
sound,fire_vehicle_flareup_med
sound,fire_vehicle_med
sound,car_explode
sound,veh_tire_deflate
sound,veh_glass_break_large
sound,veh_glass_break_small
xmodel,vehicle_80s_wagon1_silv_destructible_mp
xmodel,vehicle_80s_wagon1_silv_destroyed
xmodel,vehicle_80s_wagon1_silv_hood
xmodel,vehicle_80s_wagon1_silv_hood_dam
xmodel,vehicle_80s_wagon1_silv_wheel_LF
xmodel,vehicle_80s_wagon1_silv_door_LF
xmodel,vehicle_80s_wagon1_silv_door_LB
xmodel,vehicle_80s_wagon1_silv_door_RF
xmodel,vehicle_80s_wagon1_silv_door_RB
xmodel,vehicle_80s_wagon1_glass_F
xmodel,vehicle_80s_wagon1_glass_F_dam
xmodel,vehicle_80s_wagon1_glass_B
xmodel,vehicle_80s_wagon1_glass_B_dam
xmodel,vehicle_80s_wagon1_glass_LF
xmodel,vehicle_80s_wagon1_glass_LF_dam
xmodel,vehicle_80s_wagon1_glass_RF
xmodel,vehicle_80s_wagon1_glass_RF_dam
xmodel,vehicle_80s_wagon1_glass_LB
xmodel,vehicle_80s_wagon1_glass_LB_dam
xmodel,vehicle_80s_wagon1_glass_RB
xmodel,vehicle_80s_wagon1_glass_RB_dam
xmodel,vehicle_80s_wagon1_glass_LB2
xmodel,vehicle_80s_wagon1_glass_LB2_dam
xmodel,vehicle_80s_wagon1_glass_RB2
xmodel,vehicle_80s_wagon1_glass_RB2_dam
xmodel,vehicle_80s_wagon1_silv_light_LF
xmodel,vehicle_80s_wagon1_silv_light_LF_dam
xmodel,vehicle_80s_wagon1_silv_light_RF
xmodel,vehicle_80s_wagon1_silv_light_RF_dam
xmodel,vehicle_80s_wagon1_silv_light_LB
xmodel,vehicle_80s_wagon1_silv_light_LB_dam
xmodel,vehicle_80s_wagon1_silv_light_RB
xmodel,vehicle_80s_wagon1_silv_light_RB_dam
xmodel,vehicle_80s_wagon1_silv_bumper_F
xmodel,vehicle_80s_wagon1_silv_bumper_B
xmodel,vehicle_80s_wagon1_silv_mirror_L
xmodel,vehicle_80s_wagon1_silv_mirror_R
xmodel,vehicle_80s_sedan1_glass_b
xmodel,vehicle_80s_sedan1_glass_b_dam
xmodel,vehicle_80s_sedan1_glass_f
xmodel,vehicle_80s_sedan1_glass_f_dam
xmodel,vehicle_80s_sedan1_glass_lb
xmodel,vehicle_80s_sedan1_glass_lb_dam
xmodel,vehicle_80s_sedan1_glass_lf
xmodel,vehicle_80s_sedan1_glass_lf_dam
xmodel,vehicle_80s_sedan1_glass_rb
xmodel,vehicle_80s_sedan1_glass_rb_dam
xmodel,vehicle_80s_sedan1_glass_rf
xmodel,vehicle_80s_sedan1_glass_rf_dam
xmodel,vehicle_80s_sedan1_silv_bumper_b
xmodel,vehicle_80s_sedan1_silv_bumper_f
xmodel,vehicle_80s_sedan1_silv_destroyed
xmodel,vehicle_80s_sedan1_silv_destructible_mp
xmodel,vehicle_80s_sedan1_silv_door_lb
xmodel,vehicle_80s_sedan1_silv_door_lf
xmodel,vehicle_80s_sedan1_silv_door_rb
xmodel,vehicle_80s_sedan1_silv_door_rf
xmodel,vehicle_80s_sedan1_silv_hood
xmodel,vehicle_80s_sedan1_silv_light_lb
xmodel,vehicle_80s_sedan1_silv_light_lb_dam
xmodel,vehicle_80s_sedan1_silv_light_lf
xmodel,vehicle_80s_sedan1_silv_light_lf_dam
xmodel,vehicle_80s_sedan1_silv_light_rb
xmodel,vehicle_80s_sedan1_silv_light_rb_dam
xmodel,vehicle_80s_sedan1_silv_light_rf
xmodel,vehicle_80s_sedan1_silv_light_rf_dam
xmodel,vehicle_80s_sedan1_silv_mirror_l
xmodel,vehicle_80s_sedan1_silv_mirror_r
xmodel,vehicle_80s_sedan1_silv_trunk
xmodel,vehicle_80s_sedan1_silv_wheel_lf
Nota:
- En amarillo los archivos relacionados al nombre de mi mapa ¨mp_practice1¨, en verde los archivos relacionados a los dos vehículos destructibles que he usado, lo demás es genérico del mapa.
- Hay muchos más ¨Assets¨ que corresponden a cada vehículo, si no se muestran cuando actualizas el ¨Zone File¨ puedes encontrarlos buscando en los archivos ¨.csv¨ de los mapas de multijugador que están en la carpeta ¨Zone_source¨, copiarlos y pegarlos manualmente¨.
- Como de costumbre he hecho el tutorial trabajando en paralelo con mi mapa de pruebas, así que si sigues los pasos con cuidado, todo debe funcionár.Tutoriales ModTools CoD4 y CoD WaW Zombis
- Instalación de ModTools
- Instalación de ModTools
- Como usar Radiant
- Cómo hacer un mapa Multijugador
- Agua Opaca o Translucida
- Arcos
- Trigger Killer
- Decals
- Funciones de las texturas
- FX - Fuego y Humo
- FX - Lluvia
- Luces
- Mover - Girar Brushes
- Pantalla de inicio personalizada
- Patches 1 - Terrenos y Alfas
- Patches 2 - Manipulación
- Patches 3 - gVertex
- Patches 4 - Terreno curvado
- Skybox
- Sonidos
- Teletransporte
- Texturas más importantes
- Texturas personalizadas
- UAV - Minimap
- Vehiculos destructibles
- Worldspawn
- Zombis Como hacer mapa
- Zombis Crear escombros
- Zombis Spawns
Otras webs interesantes
Licencias
Tutoriales Radiant CoD 4 y 5 por hegispok se encuentra bajo una Licencia Creative Commons Atribución-NoComercial-SinDerivadas 3.0 España desde 21/06/2011.